Chapter 4. Organic Modeling
In this chapter, let's turn away from the technical applications of Cinema 4D.
Very often in 3D forums I hear from 3D enthusiasts who are seeking help modeling human heads. These people are not lacking the technical requirements for working in Cinema 4D, but rather the anatomical knowledge or artistic skills.
Since the advent of Version 6 and the inclusion of Hyper NURBS in Cinema 4D, ever more people are trying to create characters, that is, artificial figures with fantastic or realistic origins.
I would therefore like to explain in detail in this chapter how you can plan and create such an object.
Division of the Steps
So that the effort required for this complex workshop will seem worthwhile, I have divided it across ...
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