Adjusting Textures with BodyPaint 3D
I would like to end this example here and hope that I have provided you with inspiration for using Cinema 4D version 7's new multi-passes. In the section that follows, I would like to demonstrate the interplay with BodyPaint 3D, which represents a sensible expansion of Cinema 4D's capabilities.
In this context, I don't want to go into the artistic aspects—that is, how you can paint a skin texture—but rather the technical side of things. In creating this kind of surface, you can't proceed without using photographs as a basis to achieve professional results.
UV Coordinates
I would, therefore, like to present a typical example of how, given an existing model image, you can adjust a texture to an object. We are ...
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