Introduction
Software production cycles seem to get shorter all the time. You've hardly had time to get used to Cinema 4D version 6 when version 7 arrives, endowed with many new features and techniques that you need to master if you want to exploit the program's potential.
In order to do justice to the new version, I have not merely satisfied myself with revising and expanding my book about version 6; instead, I have written a completely new book, which is intended to supplement the existing manual.
From numerous reader messages and comments, I know that many readers would like more information about C.O.F.F.E.E. programming and the various modeling methods. I've tried to provide complete coverage of modeling by increasing the number of expression ...
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