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Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros
book

Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros

by Arndt von Koenigsmarck
December 2001
Intermediate to advanced
432 pages
12h 11m
English
Peachpit Press
Content preview from Maxon Cinema 4D 7: A Workshop for 2D/3D Graphics Pros

Chapter 5. Mechanical Modeling

Goal of This Chapter

In this chapter, we'll build a mechanical torso for the head we modeled in Chapter 4. The emphasis here is to practice the techniques we've discussed and to learn some new methods.

We will use box modeling as well as EdgeBevel, Cutter, and various spline tools. At the end of this chapter, our robotic torso will be complete, and we will also have modeled other objects and a space. In addition, we will select an appropriate camera position, so that in the next chapter we can devote ourselves entirely to texturing and rendering the image. There we will discuss all the new features of Version 7, whose capabilities, especially in the areas of texturing and rendering, are dramatically different than ...

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Publisher Resources

ISBN: 0201731363Purchase book