References

  1. Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., Van Den Driessche, G., ... and Dieleman, S. (2016). Mastering the game of Go with deep neural networks and tree search. Nature529(7587), 484.
  2. Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., ... and Chen, Y. (2017). Mastering the game of Go without human knowledgeNature550(7676), 354.
  3. Browne, C. B., Powley, E., Whitehouse, D., Lucas, S. M., Cowling, P. I., Rohlfshagen, P., ... and Colton, S. (2012). A survey of Monte Carlo tree search methodsIEEE Transactions on Computational Intelligence and AI in games4(1), 1-43.

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