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Retro Gaming Hacks
book

Retro Gaming Hacks

by Chris Kohler
October 2005
Beginner
501 pages
15h 5m
English
O'Reilly Media, Inc.
Content preview from Retro Gaming Hacks

Chapter 8. Playing at Game Design

Anybody can create a retro game!

The preceding paragraph might have caused you to scoff with derision, or roll your eyes at the very thought, or even drop the book on the floor, exclaiming, “Not me!” But yes, it’s true. Whether you’re a seasoned programming expert or a total game design virgin, you’re sure to find a hack in this chapter that interests you and gets you creating your very own game.

For beginners, there are game-design utilities like ZZT and Adventure Game Editor that will let you piece together your own retro-styled creations—all you need is above-average intelligence, which you clearly have since you purchased this volume. (Thanks for that!) And if you’re looking for a real challenge, use later hacks in this chapter as your introduction to programming for systems like the Atari 2600 and Game Boy Advance.

Who knows, with the things you learn here you might even be able to sell your creations!

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ISBN: 0596009178Errata Page