January 2018
Beginner to intermediate
454 pages
10h 8m
English
This chapter introduced you to the basics of Rust by showing you how to use variables, functions, control flow structures, and types. You also learned more advanced concepts such as references and ownership to manage the memory, and you saw how you can use traits, generics, and macros to avoid code repetition.
In the next chapter, you'll practise what you've just learned by creating a video game.
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