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Rust Programming By Example
book

Rust Programming By Example

by Guillaume Gomez, Antoni Boucher
January 2018
Beginner to intermediate
454 pages
10h 8m
English
Packt Publishing
Content preview from Rust Programming By Example

Rotating a tetrimino

Thanks to how we created the Tetrimino type, it's quite easy to do:

impl Tetrimino {
    fn rotate(&mut self) {
        self.current_state += 1;
        if self.current_state as usize >= self.states.len() {
            self.current_state = 0;
        }
    }
}

And we're done. However, we don't check anything: what happens if there is a block already used by another tetrimino? We'll just overwrite it. Such a thing cannot be accepted!

In order to perform this check, we'll need the game map as well. It's simply a vector line and a line is a vector of u8. Or, more simply:

Vec<Vec<u8>>

Considering that it isn't too hard to read, we'll just keep it this way. Now let's write the method:

fn test_position(&self, game_map: &[Vec<u8>],
                 tmp_state: usize, x: isize, y: 
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Publisher Resources

ISBN: 9781788390637Supplemental Content