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Rust Programming By Example
book

Rust Programming By Example

by Guillaume Gomez, Antoni Boucher
January 2018
Beginner to intermediate
454 pages
10h 8m
English
Packt Publishing
Content preview from Rust Programming By Example

Events and Basic Game Mechanisms

In the last chapter, we saw how to add dependencies into a project thanks to Cargo and the basics of the SDL2 library.

We now have all the Rust basics in order to write the Tetris game. Time to look at how we will actually write Tetris.

In this chapter, we will cover the following topics:

  • Tetrimino
  • Creating tetriminos
  • Generating a tetrimino
  • Tetris struct
  • Interacting with the game map
  • SDL events
  • Score, level, lines sent
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Publisher Resources

ISBN: 9781788390637Supplemental Content