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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing

Overview

"OpenGL Game Development By Example" is a hands-on guide to creating complete 2D and 3D games using OpenGL and C++. From setting up your development environment to rendering advanced graphics and game functions, this book provides step-by-step projects that give you the experience needed to design and code games efficiently.

What this Book will help me do

  • Understand how to set up and use a development environment for OpenGL game projects.
  • Learn principles of 2D and 3D game development and apply them in practical coding scenarios.
  • Design and implement a basic game engine tailored for 2D and 3D games.
  • Explore techniques for rendering graphics, audio effects, and applying physics.
  • Complete two fully-coded game projects showcasing a platformer and a 3D space shooter.

Author(s)

None Madsen is a seasoned software developer with a specialization in game development, particularly in using OpenGL and C++. None has years of experience building interactive applications and writing accessible educational content for aspiring programmers. With this book, None provides practical and clear insights into game development.

Who is it for?

This book is ideal for programmers who have intermediate coding skills in C++ and are looking to delve into game development with OpenGL. Beginner game developers will gain structured guidance, and experienced coders will find detailed examples to hone their skills. If you've ever wanted to create your own games, this book offers the practical steps and concepts you need.

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Publisher Resources

ISBN: 9781783288199