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The Essential Guide to Physics for Flash Games, Animation, and Simulations
book

The Essential Guide to Physics for Flash Games, Animation, and Simulations

by Dev Ramtal, Adrian Dobre
October 2011
Beginner to intermediate
558 pages
16h 30m
English
Apress
Content preview from The Essential Guide to Physics for Flash Games, Animation, and Simulations

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Chapter 3

Some Math Background

Programming even the simplest physics will inevitably involve some math. Therefore, we assume that readers of this book will be comfortable with math notation and have at least some math knowledge. This knowledge need not be very sophisticated; familiarity with basic algebra and simple algebraic manipulations of equations and formulas is the most important requirement and will be assumed without review. In addition, some appreciation of coordinate geometry and the basics of trigonometry and vectors would provide a good foundation. In case you need it, this chapter provides a review or refresher of these topics. ...

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