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The Essential Guide to Physics for Flash Games, Animation, and Simulations
book

The Essential Guide to Physics for Flash Games, Animation, and Simulations

by Dev Ramtal, Adrian Dobre
October 2011
Beginner to intermediate
558 pages
16h 30m
English
Apress
Content preview from The Essential Guide to Physics for Flash Games, Animation, and Simulations

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Chapter 13

Extended Objects

In much of this book, we have focused on the motion of particles. In this chapter, we will explore the physics governing the motion of extended objects. This topic is important for obvious reasons: objects in everyday life are extended in space and have all sorts of shapes, sizes and behavior. To model the motion of extended objects, we need to cover some additional physics and methods. This is a big subject that could easily have filled several chapters, or even a whole book. We have therefore been selective in our coverage, focusing on two topics that we can cover in sufficient depth to provide a good introduction, ...

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ISBN: 9781430236740Purchase book