The Essential Guide to Physics for Flash Games, Animation, and Simulations
by Dev Ramtal, Adrian Dobre
Summary
With the completion of this book you now have a powerful set of tools at your disposal that will help you build more realistic and more engaging games and animations as well as some pretty powerful simulations. From the simple bouncing ball simulation of Chapter 1, you've come a long way, indeed!
Let's have a quick recap of all the ground covered in this book. In Part I, you went through a good deal of background material in ActionScript, math, and physics to establish the key concepts and techniques relating to physics-based motion and simulation.
Part II covered the basic laws of motion, and you encountered a wide variety of forces, building lots of examples that showed the interesting types of motion they produce.
In Part III, you ...
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