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Unity 2022 by Example
book

Unity 2022 by Example

by Scott H. Cameron
June 2024
Intermediate to advanced
596 pages
15h 16m
English
Packt Publishing
Content preview from Unity 2022 by Example

Part 2: 2D Game Design

In this part, you will continue game design for a 2D collection game, where you will create an environment and address level design in the GDD for the gameplay’s win/lose conditions. You will be introduce controlling the player character with the new Input System, the defined mechanics’ functionality for interacting with collectibles and hazards, and adding C# scripts (components) to GameObjects. You will learn how to create your own physics-based interactivity for a 2D game.

This part includes the following chapters:

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Publisher Resources

ISBN: 9781803234595