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Unity 2022 by Example
book

Unity 2022 by Example

by Scott H. Cameron
June 2024
Intermediate to advanced
596 pages
15h 16m
English
Packt Publishing
Content preview from Unity 2022 by Example

Part 5: Enhancing and Finishing Games

Game developers can achieve a remarkable gameplay experience through advanced AI-based interactions using NavMesh, Sensors – both visually via Raycast and audio – implemented with a behavior tree, and Unity’s machine learning solution ML-Agents. By refactoring code from the 2D game, you will gain an understanding of the difference between implementing interactions in 2D and 3D.

You will learn how to easily convert the FPS game to an immersive mixed-reality (MR) experience with the XR Interaction Toolkit. In no time, you can create a sense of presence in a mix of virtual and real-world environments for players as they understand how to spawn and interact with objects to facilitate gameplay mechanics. You ...

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Publisher Resources

ISBN: 9781803234595