12 Putting the parts together into a complete game
This chapter covers
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Assembling objects and code from other projects
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Programming point-and-click controls
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Upgrading the UI from the old to a new system
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Loading new levels in response to objectives
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Setting up win/loss conditions
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Saving and loading the player’s progress
The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and we haven’t taken an end-to-end look at the entire game. I’ll walk you through pulling together pieces that have been introduced separately so that you know how to build a complete game from all of those pieces.
I’ll also discuss the encompassing structure of the game, including switching ...
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