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Unity in Action, Third Edition
book

Unity in Action, Third Edition

by Joseph Hocking
January 2022
Beginner
416 pages
11h 53m
English
Manning Publications
Content preview from Unity in Action, Third Edition

12 Putting the parts together into a complete game

This chapter covers

  • Assembling objects and code from other projects

  • Programming point-and-click controls

  • Upgrading the UI from the old to a new system

  • Loading new levels in response to objectives

  • Setting up win/loss conditions

  • Saving and loading the player’s progress

The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and we haven’t taken an end-to-end look at the entire game. I’ll walk you through pulling together pieces that have been introduced separately so that you know how to build a complete game from all of those pieces.

I’ll also discuss the encompassing structure of the game, including switching ...

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