January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Assembling objects and code from other projects
Programming point-and-click controls
Upgrading the UI from the old to a new system
Loading new levels in response to objectives
Setting up win/loss conditions
Saving and loading the player’s progress
The project in this chapter will tie together everything from previous chapters. Most chapters have been pretty self-contained, and we haven’t taken an end-to-end look at the entire game. I’ll walk you through pulling together pieces that have been introduced separately so that you know how to build a complete game from all of those pieces.
I’ll also discuss the encompassing structure of the game, including switching ...