January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Moving sprites around continuously
Playing sprite-sheet animation
Working with 2D physics (collision, gravity)
Implementing camera control for side-scrolling games
Let’s create a new game and continue learning about Unity’s 2D functionality. Chapter 5 covered the fundamental concepts, so this chapter builds on those to create a more elaborate game. Specifically, you are going to build the core functionality of a 2D platform game. Also called a platformer, this common type of 2D action game is best known for classics like Super Mario Brothers: a character viewed from the side runs and jumps on platforms, and the view scrolls around to follow. Figure 6.1 shows what the end result will ...
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