January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Building an application package for various platforms
Assigning build settings, such as the app icon or name
Interacting with the web page for web games
Developing plugins for apps on mobile platforms
Throughout this book, you’ve learned how to program various games within Unity, but the crucial last step has been missing so far: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter covers how to build games for these various platforms.
When I speak of “building” ...
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