13 Deploying your game to players’ devices

This chapter covers

  • Building an application package for various platforms

  • Assigning build settings, such as the app icon or name

  • Interacting with the web page for web games

  • Developing plugins for apps on mobile platforms

Throughout this book, you’ve learned how to program various games within Unity, but the crucial last step has been missing so far: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter covers how to build games for these various platforms.

When I speak of “building” ...

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