January 2022
Beginner
416 pages
11h 53m
English
This chapter covers
Understanding 3D coordinate space
Putting a player in a scene
Writing a script that moves objects
Implementing FPS controls
Chapter 1 concluded with the traditional “Hello World!” introduction to a new programming tool; now it’s time to dive into a nontrivial Unity project, a project with interactivity and graphics. You’ll put objects into a scene and write code to enable a player to walk around that scene. Basically, it’ll be Doom without the monsters (something like the depiction in figure 2.1). The visual editor in Unity enables new users to start assembling a 3D prototype right away, without needing to write a lot of boilerplate code first (for things like initializing ...
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