Appendix C. Modeling a bench in Blender

In chapters 2 and 4, we looked at creating levels with large flat walls and floors. But what about more detailed objects? What if you want, say, interesting furniture in the room? You can accomplish that by building 3D models in external 3D art apps. Recall the definition from the introduction to chapter 4: 3D models are the mesh objects in the game (the 3D shapes). In this appendix, I’ll show you how to create a mesh object of a simple bench (figure C.1).

APPC_F01_Hocking3

Figure C.1 Diagram of the simple bench you’re going to model.

Although appendix B lists several 3D art tools, we’ll use Blender for this exercise because ...

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