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Unreal Engine 4 AI Programming Essentials
book

Unreal Engine 4 AI Programming Essentials

by Jie Feng, Peter Newton
March 2016
Beginner
188 pages
4h 8m
English
Packt Publishing
Content preview from Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 tools

Unreal Engine 4 provides a complete suite of tools to add common AI capability to your game. We will go into the details of each tool within this book. Here is a list of the tools that are covered:

  • Behavior Tree: This is used to create different states and the logic behind AI.
  • Navigation Component: This handles movement for AI.
  • Blackboard Asset: These are used to store information. They act as the local variable for AI.
  • Enumeration: This is used to create states, which you can alternate between.
  • Target Point: Our Waypoints class is derived from the Target Point class, which we will use to create a basic form of Path node.
  • AI Controller and Character: This controller will handle communication between the world and controlled pawn ...
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Publisher Resources

ISBN: 9781784393120