March 2016
Beginner
188 pages
4h 8m
English
Now, we will add line traces to the AI character. In our demonstration, we will use traces to detect the wall in front of the pawn. Other examples of using traces in the AI include Line of Sight checking, getting surface rotation, and getting nearby actors.
Let's go back to Unreal Engine Level Editor and look within Content Browser. Perform the following steps:
MyController blueprint Hero; this will act as the player in this scenario.Hero blueprint and go to the EventGraph section.
Blueprint ...
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