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Unreal Engine 4 AI Programming Essentials
book

Unreal Engine 4 AI Programming Essentials

by Jie Feng, Peter Newton
March 2016
Beginner
188 pages
4h 8m
English
Packt Publishing
Content preview from Unreal Engine 4 AI Programming Essentials

Summary

Let's take some time to briefly talk about what we did in this chapter. First, we set up our agents to bounce off walls. This allows us to watch the agents simulate movement and how the four behaviors would affect them. Next, we will implement the Follower and Leader behavior, and this creates groups within the agents during simulation.

The last thing we did was implement the flocking movement, which is broken up into three different behaviors. The first behavior is Alignment, and it is responsible for aligning agents with nearby agents. The second behavior is Cohesion, and it is responsible for directing agents towards the center of the nearby agents. The third behavior is Separation, and it is responsible for directing the agent away ...

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Publisher Resources

ISBN: 9781784393120