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Unreal Engine 4 AI Programming Essentials
book

Unreal Engine 4 AI Programming Essentials

by Jie Feng, Peter Newton
March 2016
Beginner
188 pages
4h 8m
English
Packt Publishing
Content preview from Unreal Engine 4 AI Programming Essentials

Chapter 9. What Have We Learned?

In this chapter, we will briefly glance at some of the chapters. This chapter is important because we will discover the caveats of what we've done. Lastly, we will talk about other examples of what we could achieve with these combined lessons.

In each chapter, the goal was to start with an objective. Then, we approached the objective with a practical demonstration of the knowledge. We talked about what AI means to game AI. We then demonstrated the basics of creating game AI within Unreal Engine 4. What we didn't cover are the issues we may run into. What were the weaknesses and benefits of the techniques we demonstrated? In this chapter, we will answer these questions.

Creating basic AI

There are other forms of AI ...

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Publisher Resources

ISBN: 9781784393120