March 2016
Beginner
188 pages
4h 8m
English
In this chapter, you will learn how to introduce autonomous behavior into your characters using Behavior Tree. Behavior Tree is a methodology that allows you to view your AI logic visually. Behavior Tree is a type of hierarchical task network resulting in a state-oriented design. So, each state will dictate our current task instead of a goal.
This chapter will cover:
In this chapter, we will use Behavior Tree and scripts to create our autonomous state-oriented behavior. However, before we get to a higher-level control of our AI, let's understand ...
Read now
Unlock full access