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WebGL Insights
book

WebGL Insights

by Patrick Cozzi
August 2015
Intermediate to advanced content levelIntermediate to advanced
416 pages
16h 58m
English
A K Peters/CRC Press
Content preview from WebGL Insights
Section V
Rendering
Rendering is the generation of an image, given a scene description of geometry, materials,
lights, and a camera. It is made up of two areas: nding visible surfaces and shading.
Shading is the simulation of material and light to produce a color and is the primary topic
of chapters in this section.
A common theme throughout this section is WebGL implementations of algorithms
traditionally implemented in more feature-rich desktop graphics APIs—and how to get
the best possible performance out of them. is can be something as simple as how to
implement packing in GLSL, despite its lack of bitwise operators, to how to do volumet-
ric rendering without 3D textures to simulating EXT_shader_texture_lod with
octahedral environment ...
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Publisher Resources

ISBN: 9781498716079