
294 18. Terrain Geometry—LOD Adapting Concentric Rings
[Losasso and Hoppe 2004] “Geometry Clipmaps: Terrain Rendering Using Nested Regular
Grids.” (http://research.microso.com/en-us/um/people/hoppe/geomclipmap.pdf).
[McGuire 2014] “Fast Terrain Rendering with Continuous Detail on a Modern GPU.”
(http://casual-eects.blogspot.ch/2014/04/fast-terrain-rendering-with-continuous.
html).
[McGuire and Sibley 2004] “A Heighteld on an Isometric Grid.” (http://graphics.
cs.brown.edu/games/IsoHeighteld/mcguiresibley04iso.pdf).
[Mikkelsen 2010] “Bump Mapping Unparametrized Surfaces on the GPU.” (https://
dl.dropboxusercontent.com/u/55891920/papers/mm_sfg