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WebGL Insights
book

WebGL Insights

by Patrick Cozzi
August 2015
Intermediate to advanced content levelIntermediate to advanced
416 pages
16h 58m
English
A K Peters/CRC Press
Content preview from WebGL Insights
351
22
Usability of WebGL Applications
Jacek Jankowski
22.1 Introduction
Computer graphics has reached the point where 3D models can be rendered, oen in real
time on commodity desktop and mobile devices, at a delity that is almost indistinguish-
able from the real thing. anks to WebGL it is now possible to use 3D models rather
than2D images to represent various objects on the web.
Nevertheless, 3D is still not as smoothly integrated in the everyday web experience as
images or video. We argue that one of the reasons for this situation is the fact that the cur-
rent R&D eort involved in the 3D web is focused mostly on 3D graphics and 3D graphics ...
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Publisher Resources

ISBN: 9781498716079