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3D User Interfaces: Theory and Practice
book

3D User Interfaces: Theory and Practice

by Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev
July 2004
Intermediate to advanced
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from 3D User Interfaces: Theory and Practice

Chapter 1. Introduction to 3D User Interfaces

On desktop computers, good user interface (UI) design is now almost universally recognized as a crucial part of the software and hardware development process. Almost every computing-related product touts itself as “easy to use,” “intuitive,” or “designed with your needs in mind.” For the most part, however, desktop user interfaces have used the same basic principles and designs for the past decade or more. With the advent of virtual environments (VEs), augmented reality, ubiquitous computing, and other “off-the-desktop” technologies, three-dimensional (3D) UI design is now becoming a critical area for developers, students, and researchers to understand. In this chapter, we answer the question, What ...

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Publisher Resources

ISBN: 9780133390599Purchase book