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3D User Interfaces: Theory and Practice
book

3D User Interfaces: Theory and Practice

by Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev
July 2004
Intermediate to advanced
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from 3D User Interfaces: Theory and Practice

Chapter 3. 3D User Interface Output Hardware

This chapter begins our discussion of the hardware commonly used in 3D user interfaces. We examine visual, auditory, and haptic display devices and see how they affect 3D UI design and development. Additionally, we describe the characteristics of different output devices and develop some general strategies for choosing appropriate hardware.

3.1. Introduction

A necessary component of any 3D UI is the hardware that presents information to the user. These hardware devices, called display devices (or output devices), present information to one or more of the user’s senses through the human perceptual system; the majority of them are focused on stimulating the visual, auditory, or haptic (i.e., force and ...

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Publisher Resources

ISBN: 9780133390599Purchase book