July 2004
Intermediate to advanced
512 pages
14h 5m
English
This chapter continues our discussion of the hardware commonly used in 3D UIs. We examine a variety of input devices that are used in both immersive and desktop applications and their effect on 3D UIs. We also examine how to choose input devices for different 3D applications by looking at some important device attributes, taxonomies, and evidence from empirical studies.
As we saw in Chapter 3, choosing appropriate output devices is an important component of designing, developing, and using a 3D application because they are the primary means of presenting information to the user. An equally important part of 3D UI design is choosing the appropriate set of input devices that allow the ...
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