Artificial Intelligence and Metaverse in Education
by Santosh Kumar Behera, Mega Novita, Pranay Pandey, Zaffar Ahmad Nadaf, Afsana Jerin Shayery
11Virtual Reality (VR) and Augmented Reality (AR) in Education
J. Vijila*, Godfrey Winster Sathianesan and Gnanavel S.
Department of Computing Technologies, School of Computing, SRM Institute of Science and Technology, Kattankulathur, Tamil Nadu, India
Abstract
Virtual reality (VR) and augmented reality (AR) are transforming the learning experience by providing learners with immersive and interactive learning opportunities. This paper explores the advancements of VR and AR technologies, their conceptual foundations, and applications when used in educational contexts. By examining how VR and AR align with pedagogical theories such as constructivism and experiential learning, the study highlights their potential to enhance student engagement and understanding. The paper also addresses the practical aspects of implementing VR and AR in education, including design best practices, infrastructure requirements, and the challenges of cost and accessibility. Future directions for research and development are discussed, emphasizing the need for continued innovation and evaluation to fully leverage these technologies’ benefits. Overall, VR and AR have the potential to significantly enrich the educational experience, provided that their integration is thoughtfully executed and supported by ongoing research and development.
Keywords: Virtual reality, augmented reality, immersive learning, interactive learning, educational technology, experiential learning, student engagement
11.1 Introduction ...
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