Artificial Intelligence and Metaverse in Education
by Santosh Kumar Behera, Mega Novita, Pranay Pandey, Zaffar Ahmad Nadaf, Afsana Jerin Shayery
13The Use of Simulation and Gamification in Education: Transforming Learning for the 21st Century
Tika Ram Pokhrel1,2*, Nara Hari Acharya1,3 and Rajendra Kuwar1,4
1Department of Mathematics Education, Sanothimi Campus, Bhaktapur, Nepal
2Institute for Innovative Learning, Mahidol University, Salaya, Thailand
3Graduate School of Education, Tribhuwan University, Kirtipur, Nepal
4Research Center for Educational Innovation and Development, Kirtipur, Nepal
Abstract
This chapter explores Schell’s Four Game Elements and the MDA framework, highlighting their roles in game design, simulation, and gamification. While MDA focuses on mechanics, dynamics, and aesthetics to shape player experiences, Schell’s model incorporates story, mechanism, technology, and aesthetics for a more holistic approach. The integration of simulation and gamification in education leverages these principles to create engaging, interactive, and skill-based learning environments. Despite challenges like technological barriers and teacher training, advancements in artificial intelligence, virtual reality, and augmented reality promise a more immersive and personalized future for education. These frameworks collectively offer innovative solutions for enhancing motivation, engagement, and learning outcomes. Simulation and gamification are the key to addressing the challenges faced by teachers of the students of the alpha-generation.
Keywords: Simulation, gamification, experiential learning, educational technology ...
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