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Artificial Intelligence and Metaverse in Education
book

Artificial Intelligence and Metaverse in Education

by Santosh Kumar Behera, Mega Novita, Pranay Pandey, Zaffar Ahmad Nadaf, Afsana Jerin Shayery
June 2026
Intermediate
624 pages
17h 18m
English
Wiley-Scrivener
Content preview from Artificial Intelligence and Metaverse in Education

13The Use of Simulation and Gamification in Education: Transforming Learning for the 21st Century

Tika Ram Pokhrel1,2*, Nara Hari Acharya1,3 and Rajendra Kuwar1,4

1Department of Mathematics Education, Sanothimi Campus, Bhaktapur, Nepal

2Institute for Innovative Learning, Mahidol University, Salaya, Thailand

3Graduate School of Education, Tribhuwan University, Kirtipur, Nepal

4Research Center for Educational Innovation and Development, Kirtipur, Nepal

Abstract

This chapter explores Schell’s Four Game Elements and the MDA framework, highlighting their roles in game design, simulation, and gamification. While MDA focuses on mechanics, dynamics, and aesthetics to shape player experiences, Schell’s model incorporates story, mechanism, technology, and aesthetics for a more holistic approach. The integration of simulation and gamification in education leverages these principles to create engaging, interactive, and skill-based learning environments. Despite challenges like technological barriers and teacher training, advancements in artificial intelligence, virtual reality, and augmented reality promise a more immersive and personalized future for education. These frameworks collectively offer innovative solutions for enhancing motivation, engagement, and learning outcomes. Simulation and gamification are the key to addressing the challenges faced by teachers of the students of the alpha-generation.

Keywords: Simulation, gamification, experiential learning, educational technology ...

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Publisher Resources

ISBN: 9781394335619