Book description
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
The fundamentals of game development, including new Android 4.0 Ice Cream Sandwich SDK APIs and features
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform
What you'll learn
How to set up and use the development tools for developing your first Android application
The fundamentals of game programming in the context of the Android platform
The fundamentals of game programming in the context of the Android platform
How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals
How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES
How to create a full-featured 3D game
How to publish your games, get crash reports, and support your users
How to complete your own playable 2D OpenGL games
Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Table of contents
- Title
- Dedication
- Contents at a Glance
- Contents
- About the Authors
- Acknowledgments
- Introduction
- Chapter 1: Android, the New Kid on the Block
- Chapter 2: First Steps with the Android SDK
- Chapter 3: Game Development 101
- Chapter 4: Android for Game Developers
- Chapter 5: An Android Game Development Framework
- Chapter 6: Mr. Nom Invades Android
-
Chapter 7: OpenGL ES: A Gentle Introduction
- What is OpenGL ES and Why Should I Care?
- Before We Begin
- GLSurfaceView: Making Things Easy Since 2008
- GLGame: Implementing the Game Interface
- Look Mom, I Got a Red Triangle!
- Specifying Per Vertex Color
- Texture Mapping: Wallpapering Made Easy
- Indexed Vertices: Because Re-use is Good for You
- Alpha Blending: I Can See Through You
- More Primitives: Points, Lines, Strips, and Fans
- 2D Transformations: Fun with the Model-View Matrix
- Optimizing for Performance
- Summary
- Chapter 8: 2D Game Programming Tricks
- Chapter 9: Super Jumper: A 2D OpenGL ES Game
- Chapter 10: OpenGL ES: Going 3D
- Chapter 11: 3D Programming Tricks
-
Chapter 12: Droid Invaders: The Grand Finale
- Core Game Mechanics
- A Backstory and Art Style
- Screens and Transitions
- Defining the Game World
- Creating the Assets
- Plan of Attack
- The Assets Class
- The Settings Class
- The Main Activity
- The Main Menu Screen
- The Settings Screen
- The Simulation Classes
- The GameScreen Class
- The WorldRender Class
- Optimizations
- Summary
- Chapter 13: Publishing Your Game
- Chapter 14: What's Next?
- Index
Product information
- Title: Beginning Android 4 Games Development
- Author(s):
- Release date: December 2011
- Publisher(s): Apress
- ISBN: 9781430239871
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