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Beginning Android 4 Games Development
book

Beginning Android 4 Games Development

by Mario Zechner, Robert Green
December 2011
Beginner
693 pages
19h 56m
English
Apress
Content preview from Beginning Android 4 Games Development

Before We Begin

Throughout the rest of this chapter, we'll provide many brief examples, as we did in Chapter 4 when we discussed Android API basics. We'll use the same starter class that we did in Chapter 4, which shows you a list of test Activities you can start. The only things that will change are the names of the Activities you instantiate via reflection, and the package in which they are located. All the examples in the rest of this chapter will be in the package com.badlogic.androidgames.glbasics. The rest of the code will stay the same. Your new starter Activity will be called GLBasicsStarter. You will also copy over all the source code from Chapter 5, which contains your framework classes, as you of course want to reuse those. Finally, ...

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Publisher Resources

ISBN: 9781430239871Purchase book