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Flash CS3: The Missing Manual
book

Flash CS3: The Missing Manual

by E. A. Vander Veer, Chris Grover
May 2007
Beginner
530 pages
16h 16m
English
O'Reilly Media, Inc.
Content preview from Flash CS3: The Missing Manual

Chapter 1. Getting Around Flash

These days, computer programs strive to give you an intuitive work environment. A word processing document, for example, looks pretty much like a piece of paper and shows your words as you type them. Movie playing software has controls that look just like the ones on your home DVD player. Flash CS3 provides the powerful and flexible tools that you need to create interactive animations, which is a more complex affair than producing text or playing media. Problem is, if this is your first time in an animation program, it may not be immediately obvious what to do with all these tools.

When you start with a blank Flash document, you find yourself staring at a blank white square and a dizzying array of icons, most of which appear to do nothing when you click them (Figure 1-1). You'd pretty much have to be a Flash developer to figure out what to do next. In this chapter, you get acquainted with all the different parts of the Flash window: the stage and main work area, the main menu, the toolbars and panels, the Timeline, and more. You'll also take Flash for a test drive and get some practice moving around the Flash screen. When you learn to create an animation of your own in Chapter 2 and Chapter 3, you'll feel right at home.

Tip

To get further acquainted with Flash, you can check out the built-in help text by selecting Help →Flash Help. Once the help panel opens, click Using Flash and then click Getting Started. You can read more about Flash's Help system ...

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Publisher Resources

ISBN: 9780596510442Errata Page