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Flash CS3: The Missing Manual
book

Flash CS3: The Missing Manual

by E. A. Vander Veer, Chris Grover
May 2007
Beginner content levelBeginner
530 pages
16h 16m
English
O'Reilly Media, Inc.
Content preview from Flash CS3: The Missing Manual

Chapter 12. Components for Interactivity

Creating common Flash elements like playback controls (Play and Pause buttons), text fields, checkboxes, and menus can add up to a lot of grunt work. Since they pretty much look the same in every animation, some kind Flash developers did the grunt work for you and put ready-made versions of these Flash bits and pieces—called components—right in the program.

A component is a compiled, prebuilt movie clip that you can drag onto the Stage and customize (Figure 12-1). Flash CS3 comes with over 40 components. If you do a lot of work in Flash, you'll appreciate the time that components can save you. But another great thing about components is the consistency they offer. For example, say you're creating three Web sites in Flash for a single corporate client: one site for their employees, one for their customers, and one for their business partners. Your client wants the sites to have a slightly different look and feel based on their intended audiences, but also wants the sites to be similar when it comes to navigation and usability.

If you're ActionScript-savvy, you can create the menus you'll need from scratch. But if you use the prebuilt MenuBar component that comes with Flash, you not only save time, you also ensure that the strip of menu buttons you display at the top of each page of each site looks and behaves predictably. From a design perspective, this consistency can mean the difference between someone being able to get around your site and ...

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Publisher Resources

ISBN: 9780596510442Supplemental ContentErrata Page