September 2009
Beginner
700 pages
23h 17m
English
Vehicle simulations create the feeling of driving or flying a vehicle, real or imaginary. In simulations of real vehicles, one of the chief goals is verisimilitude, an (apparently!) close relationship to reality. You can expect your players to know a lot about these machines and to want an experience that is at least visually similar to that of really controlling one. The machine’s gross performance characteristics (speed and maneuverability) should also be similar to reality, although its finer details probably can’t be, for reasons you’ll learn in this chapter.
If you’re designing an imaginary vehicle, you’re free to create any kind of driving experience that you like without being restricted by such things ...
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