Skip to Content
Fundamentals of Game Design, Second Edition
book

Fundamentals of Game Design, Second Edition

by Ernest Adams
September 2009
Beginner
700 pages
23h 17m
English
New Riders
Content preview from Fundamentals of Game Design, Second Edition

Index

2.5D video games, 87

2D video games

vs. 3D video games, 215–216

camera models for action games, 411

defined, 86

display options, 222–223

implications of camera models, 412–413

shooters, 393–394

3D video games

vs. 2D video games, 215–216

camera models for action games, 411–412

defined, 88

implications of camera models, 412–413

screen-oriented steering, 242–243

shooters, 395–396

400 Project, 362

4D video games, 88–89

A

absolute difficulty

defined, 260, 340–341

managing, 338–339

absolute size, 89

absolute values, 234

abstract games, 36, 110

abstraction in UI design, 211–212

accelerometers, 235

accent, 151

accessibility, 628–631

accuracy, 262, 430

Achievers, 609

action games

defined, 70, 392

features, 400–416

level design, 363

practice exercises ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Fundamentals of Adventure Game Design

Fundamentals of Adventure Game Design

Ernest Adams

Publisher Resources

ISBN: 9780321685377Purchase book