September 2009
Beginner
700 pages
23h 17m
English
2.5D video games, 87
2D video games
vs. 3D video games, 215–216
camera models for action games, 411
defined, 86
display options, 222–223
implications of camera models, 412–413
shooters, 393–394
3D video games
vs. 2D video games, 215–216
camera models for action games, 411–412
defined, 88
implications of camera models, 412–413
screen-oriented steering, 242–243
shooters, 395–396
400 Project, 362
4D video games, 88–89
absolute difficulty
managing, 338–339
absolute size, 89
absolute values, 234
abstraction in UI design, 211–212
accelerometers, 235
accent, 151
accessibility, 628–631
Achievers, 609
action games
features, 400–416
level design, 363
practice exercises ...
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