Introduction
Welcome to Fundamentals of Game Design, Second Edition—an updated version of the original Fundamentals of Game Design, which was itself based upon an earlier book called Andrew Rollings and Ernest Adams on Game Design. I hope you enjoy this book and find it both informative and helpful.
In the past three years, the field of interactive entertainment has changed in a number of ways, and I felt it was time to update the book to reflect them. Most significant among these changes has been the arrival of the Nintendo Wii with its motion-sensitive controller; the Apple iPhone with its multitouch screen; the huge success of Guitar Hero and other music-based games; and Spore with its unique concept of “massively single-player online gaming.” ...
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