15.2. Drawing Text
Problem
You want to be able to draw text on the screen of an iOS device.
Solution
Use the drawAtPoint:withFont:
method of NSString.
Discussion
To draw text, we can use some really handy methods built into
the NSString class, such as
drawAtPoint:withFont:. Before we
proceed further, make sure that you have followed the instructions in
Recipe 15.0. You should now have a view
object, subclassed from UIView,
named GraphicsViewControllerView.
Open that file. If the drawRect:
instance method of the view object is commented out, remove the
comments until you have that method in your view object:
#import "GraphicsViewControllerView.h"
@implementation GraphicsViewControllerView
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)drawRect:(CGRect)rect{
}
@endThe drawRect: method is
where we’ll do the drawing, as mentioned before. Here, we can start
loading the font, and then draw a simple string on the screen at point
40 on the x axis and 180 on the
y axis (Figure 15-11):
- (void)drawRect:(CGRect)rect{
UIFont *helveticaBold = [UIFont fontWithName:@"HelveticaNeue-Bold"
size:40.0f];
NSString *myString = @"Some String";
[myString drawAtPoint:CGPointMake(40, 180)
withFont:helveticaBold];
}In this code, we are simply loading a bold Helvetica font at
size 40, and using it to draw the text Some
String at point (40, 180).
Figure 15-11. A random string drawn on the graphical context of a view
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