June 2001
Intermediate to advanced
888 pages
21h 1m
English
You want a quick and easy way to “make noise” or play an existing sound file.
Get an AudioClip object and use its play( )
method.
This might seem out of place in the midst of all this
Graphics code, but there’s a pattern.
We’re moving from the simpler graphical forms to more dynamic
multimedia. You can play a sound file using an
AudioClip to represent it. Back in the days of 1.0
and 1.1, you could do this only in an applet (or using unsupported
sun.java classes). But with Java 2, this
capability was extended to applications. Here is a program that plays
either two demonstration files from a precompiled list,
or the list of files you give. Due to
the applet legacy, each file must be given as a URL.
import java.applet.*; import java.net.*; /** Simple program to try out the "new Sound" stuff in JDK1.2 -- * allows Applications, not just Applets, to play Sound. */ public class SoundPlay { static String defSounds[] = { "file:///javasrc/graphics/test.wav", "file:///music/midi/Beet5th.mid", }; public static void main(String[] av) { if (av.length == 0) main(defSounds); else for (int i=0;i<av.length; i++) { System.out.println("Starting " + av[i]); try { URL snd = new URL(av[i]); // open to see if works or throws exception, close to free fd's // snd.openConnection().getInputStream().close( ); Applet.newAudioClip(snd).play( ); } catch (Exception e) { System.err.println(e); } } // With this call, program exits before/during play. // Without it, ...