Let’s use a cell factory to display nodes in the button area and the pop-up area of a combo box. Listing 12-14 will be our starting point. It declares a StringShapeCell class, which inherits from the ListCell<String> class. You need to update its content in its updateItem() method, which is automatically called. The method receives the item, which in this case is String, and a boolean argument indicating whether the cell is empty. Inside the method, you call the method in the superclass first. You derive a shape from the string argument and set the text and graphic in the cell. The shape is set as the graphic. The getShape() method returns a Shape from a String.
Listing 12-14. A Custom ListCell that Displays a Shape and Its Name
// StringShapeCell.java ...
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