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Learning Java
book

Learning Java

by Jonathan Knudsen, Patrick Niemeyer
May 2000
Beginner
726 pages
21h 42m
English
O'Reilly Media, Inc.
Content preview from Learning Java

Working with Audio

So you’ve read all the material on drawing and image processing, and you’re wondering what in the world audio has to do with images. Well, not much, actually, except that true multimedia presentations often combine image techniques such as animation with sound. So we’re going to spend a few minutes here talking about audio, for lack of a better place to discuss it.

The Java Sound API is a new core API in SDK 1.3. It provides fine-grained support for the creation and manipulation of both sampled audio and MIDI music. There’s space here only to scratch the surface by examining how to play sampled sound and MIDI music files.

java.applet.AudioClip defines an interface for objects that can play sound. An object that implements AudioClip can be told to play( ) its sound data, stop( ) playing the sound, or loop( ) continually.

The Applet class provides a handy static method, newAudioClip( ) , that retrieves sounds from files or over the network. This method takes an absolute or relative URL to specify where the audio file is located. The following application, NoisyButton, gives a simple example:

//file: NoisyButton.java import java.applet.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class NoisyButton extends JFrame { public NoisyButton(final AudioClip sound) { // set up the frame setTitle("NoisyButton"); addWindowListener(new WindowAdapter( ) { public void windowClosing(WindowEvent e) { System.exit(0); } }); setSize(200, 200); setLocation(100, ...
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Publisher Resources

ISBN: 1565927184Catalog PageErrata