Chapter 1. Unity C# Refresher
This book is about mastering scripting for Unity, specifically mastering C# in the context of Unity game development. The concept of mastering needs a definition and qualification, before proceeding further. By mastering, I mean this book will help you transition from having intermediate and theoretical knowledge to having more fluent, practical, and advanced knowledge of scripting. Fluency is the keyword here. From the outset of learning any programming language, the focus invariably turns to language syntax and its rules and laws—the formal parts of a language. This includes concepts such as variables, loops, and functions. However, as a programmer gets experience, the focus shifts from language specifically to ...
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