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Mastering Unity Scripting
book

Mastering Unity Scripting

by Alan Thorn
January 2015
Intermediate to advanced
380 pages
8h 32m
English
Packt Publishing
Content preview from Mastering Unity Scripting

Component interactions

We've seen the anatomy of a GameObject as a collection of components and nothing more. This raises logistical issues about how components should interact and communicate with each other. Each component is effectively implemented as a self-contained script file, separate from any other component, yet a component must often interact with others. Specifically, you'll often need to access variables and call functions on other components on the same GameObject, and you might even need to do this on every frame. This section explores such intercomponent communication.

One way to call functions on other components is to use SendMessage and BroadcastMessage, as shown in Chapter 1, Unity C# Refresher. These functions are type agnostic. ...

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Publisher Resources

ISBN: 9781784390655