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Mastering Unity Scripting
book

Mastering Unity Scripting

by Alan Thorn
January 2015
Intermediate to advanced
380 pages
8h 32m
English
Packt Publishing
Content preview from Mastering Unity Scripting

Variables

Perhaps, the core concept in programming and in C# is the variable. Variables often correspond to the letters used in algebra and stand in for numerical quantities, such as X, Y, and Z and a, b, and c. If you need to keep track of information, such as the player name, score, position, orientation, ammo, health, and a multitude of other types of quantifiable data (expressed by nouns), then a variable will be your friend. A variable represents a single unit of information. This means that multiple variables are needed to hold multiple units, one variable for each. Further, each unit will be of a specific type or kind. For example, the player's name represents a sequence of letters, such as "John", "Tom", and "David". In contrast, the player's ...

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Publisher Resources

ISBN: 9781784390655