Instantiating scripts
Each script file in Unity defines one main class that is like a blueprint or design that can be instantiated. It is a collection of related variables, functions, and events (as we'll see soon). By default, a script file is like any other kind of Unity asset, such as meshes and audio files. Specifically, it remains dormant in the Project folder and does nothing until it's added to a specific scene (by being added to an object as a component), where it comes alive at runtime. Now, scripts, being logical and mathematical in nature, are not added to the scene as tangible, independent objects as meshes are. You cannot see or hear them directly, because they have no visible or audible presence. Instead, they're added onto existing ...
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