January 2015
Intermediate to advanced
380 pages
8h 32m
English
Now, let's create an AI agent for the level, something that can interact with the player. First, the agent needs a physical mesh representation in the scene. For this, I used the Constructor mesh, which is part of the Unity Character Controllers package imported earlier. Drag-and-drop this from the Project panel into the scene and then remove any animator component that might be created, as shown in the following screenshot. The animations will be important, but a custom-made animator controller will be created later.

Adding a constructor mesh for the enemy character
Remember that we're not using the third-person controller ...
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