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Mastering Unity Scripting
book

Mastering Unity Scripting

by Alan Thorn
January 2015
Intermediate to advanced
380 pages
8h 32m
English
Packt Publishing
Content preview from Mastering Unity Scripting

Debugging with MonoDevelop – the Immediate window

For games, the Immediate window acts like the Console window, as found in many first-person shooter games such as Unreal, Half Life, or Call of Duty. The Immediate window is docked by default in the bottom-right corner of the MonoDevelop interface. It becomes active in the break mode. Using it, we can enter expressions and statements that are evaluated immediately as though they were part of the source code for this step. We can get and set the values for active variables as well as perform additional operations. We can write any valid expression, such as 2+2 and 10*5. The result of these expressions is output in the next line in the Immediate window, as shown here:

Evaluating expressions inside ...

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Publisher Resources

ISBN: 9781784390655